Desafiando lo Convencional: Simulación de Suspensión en Espiral en Detalle
Importar de China, Agente de Compras: Sistemas de Alzamiento Premium Mecánimos a Muelle / Production 1
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What is Establishment -- UCERD - Gathering Intellectuals
The 'Unal Center of Education, Research & Development' (UCERD) is based on the theme of carrying out research and education in the areas of Computer Science, Electrical and Mechanical Systems. The mission of UCERD is to investigate, develop and manage computer technology in order to facilitate scientific progress. With this aim, special dedication has been awarded to areas such as Computers, Telecomm and Mechanical Applications in Science and Engineering. All these activities are complementary to each other and very tightly related. The primary objective of UCERD is to build multidisciplinary setup that facilitates industrial and scientific academic practices to improve their understanding of needs and to help them in focusing on the basic research.
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ESP - ARHC Robotics Podcast Aethon 002
ARHC Robotics
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Aquí está el comunicado de prensa original de Aethon:
https://aethon.com/st-engineering-aethon-launches-zena-rx/
Hola, soy August Lizárraga Jr.
Planeo investigar y presentar personalmente la mejor información disponible sobre robótica de atención médica de asistencia y rehabilitación a toda mi audiencia en inglés, español, portugués, alemán, francés y holandés.
Copyright © 2024 by August Lizarraga Jr.
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TOP 51 SEGA MASTER SYSTEM | DESERT STRKE (ELECTRONIC ARTS, DOMARK, THE KREMLIM, 1992)
Desert Strike: Return to the Gulf, commonly known as Desert Strike, is a shoot 'em up video game released by Electronic Arts (EA) in February 1992 for the Sega Genesis/Mega Drive. The game was later released on several other formats such as the SNES, including a much upgraded version for the Amiga home computer. The game was inspired by the Gulf War and depicts a conflict between an insane Middle Eastern dictator, General Kilbaba, and the United States. The player controls a lone Apache helicopter and attempts to destroy enemy weapons and installations, rescue hostages and capture enemy personnel, while managing supplies of fuel and ammunition.
The lead designer, Mike Posehn, had no video game experience prior to developing Desert Strike. Inspired by Choplifter, he aimed to create a nonlinear game with smoothly animated vehicles. Posehn, a PhD in Mechanical Engineering, developed a camera system with momentum to mimic realistic helicopter movements. Three-dimensional (3D) modeling was used to generate the vehicle sprites, which were later touched up on the pixel level with color.
Desert Strike was a strong commercial success: it was a chart-topping best seller and at the time Electronics Arts' highest ever selling game. The game also received a favourable critical response, with several magazines awarding scores of over 90%. Reviewers praised the game's enjoyability, mix of action and strategy, graphics and sound. There was some controversy regarding the game's subject matter, with commentators criticising it as in poor taste due the proximity of its release to the recently ended Gulf War.
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