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  • Faux leather Sizzix bows & flowers

  • Los Super Super de Super Nintendo (1992)

    Video Promocional en formato VHS publicado por la revista Hobby Consolas Nº8 del año 1992. Referenciando a las novedades de Super Nintendo. Se ofrecía como regalo al comprar la revista.

    Lista de videojuegos mostrados: Blastris (Super Scope) / LazeBlazer (Suepr Scope) / Super Mario World / U.N. Squadron / Super Ghost and Ghouls / WWF Super Wrestlemania / Super Football / Super Castlevania IV / Final Fight / F-Zero / The Addams Family / Robocop 3 / Super Tennis / Chessmaster / Smash TV / Super

    Ver video "Los Super Super de Super Nintendo (1992)"

  • Strassed Converse Shoes for My Baby Boy!

    Where I get my crystals:\r
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    If beadabetter has no inventory available, they are on vacation. As of the date this video was uploaded, their store is open again.\r
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    The tool that I use is called the Pick Me Up. I purchased mine from Hobby Lobby. I use E6000 for my adhesive.\r
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    to get the shoes\r
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    Please follow me on Instagram:@shining_soles\r
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    If you are interested in having a pair of shoes customized for your wedding or any other special event, please cont me at indiawitherspoon@hotmail.com for a price quote.

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  • Intercambiar y compartir como alternativa a la sociedad de consumo

    Berlín, 15 jun (EFE), (Imagen: María Zuil).- Más allá de compartir el coche con BlaBlaCar o la casa en Airbnb, en Alemania proliferan las iniciativas empresariales basadas en la cultura del préstamo, enmarcadas en movimientos que luchan contra los excesos de la sociedad de consumo.



    Plataformas para intercambiar alimentos, talleres de diversos hobbies, granjas y huertos cooperativos o alquiler de herramientas son sólo algunas de las cerca de cincuenta iniciativas que eligieron la capital alemana para su cumbre "Sharing City Berlin Week" la pasada semana.

    Leila Berlín es una de las más populares y recupera en su tienda la vieja costumbre vecinal de prestar utensilios cotidianos como alternativa a comprar todo nuevo; desde ropa, vajilla y herramientas, hasta juegos de mesa o bicicletas.



    Palabras clave: efe,alemania,prestamo,sociedad de consumo

    © EFE 2014. Está expresamente prohibida la redistribución y la redifusión de todo o parte de los contenidos de los servici

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  • Cada español gastará 249 euros en regalos navideños

    Se acerca la Navidad y son muchos los que empiezan a pensar qué regalar y cuánto dinero se van a gastar en sus seres queridos. Según el estudio ‘Tendencias de consumo en Navidad’ –elaborado por TNS para eBay- cada español gastará 249 euros en regalos.
    El estudio también arroja conclusiones sobre el momento de compra. Aunque diciembre sigue siendo el periodo elegido por casi la mayoría, cada vez son más los que adelantan al mes de noviembre la búsqueda de regalos.
    El 31% de los españoles encuestados declara comprar online los regalos navideños a vendedores particulares.
    Los niños son nuevamente los reyes de la casa y a quienes más presupuesto se destina, seguido de las parejas. Y en cuanto a los regalos favoritos. Los viajes, la ropa, los gadgets y los libros son los preferidos por hombres y mujeres. Mientras que los menos deseados son la ropa interior, las herramientas y los pequeños electrodomésticos.
    Además, los momentos compartidos, los intereses y pasiones y los hobbies son los factores clave a la hora de elegir el regalo navideño perfecto para los seres queridos.

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  • Gran Turismo - 25th Anniversary Trailer PS5 & PS4 Games

    Celebrating 25 Years of Gran Turismo: A Message from Kazanouri Yamauchi

    I’m very happy that we are celebrating our 25th anniversary since the first release of the Gran Turismo series.

    Back in 1992, Gran Turismo was the first project plan I created out of close to 100 others I came up with when I first started my career in this industry, so it means a lot to me.

    While making video games was something I started from 10 years old as a hobby, I had never thought about making it a career.

    I started a movie production club when I was 14, and had been producing movies, so I first joined Sony hoping to create image products. But the department they assigned me to was not what I was expecting.

    It was a department where the PlayStation console was just about to start, and was a place where Kutaragi-san was working feverishly to bring the concept of PlayStation to life.
    That place was not what I had hoped for, but looking back now, you could say that I was very lucky.

    I was fascinated by real time 3D graphics that many had been waiting for, and created and presented plans for all kinds of video games, not just limited to race games but RPGs, adventure games, action games, puzzle games, and more.

    As a result, Gran Turismo took a more fantasy race game format in the “Motor Toon Grand Prix”, becoming one of the first 1st party titles for PlayStation, but if a plan for something other than a racing game had been the one that was approved, there is a good chance that I might have been making a title other than Gran Turismo today.

    Thereafter the Gran Turismo project started from gathering a team of two part time artists and three engineers.

    From there, the number of comrades have continued to increase in number for over quarter of a century, and has become Polyphony Digital today, a company with over 200 staff members.
    I don’t think there are many video game franchises in the world that have continued for 25 years with the same title, and with the same team.

    The founding members of the company are still working on the front lines, and I am thankful and proud that all 200 of our staff are a team that have the same motivation and love that the company started with in the beginning.

    In the last 25 years, the cumulative sales total of the series have reached over 90 million copies as of November 16, 2022.
    And this result is something that could not be accomplished by ourselves alone.

    Behind that 90 million figure, there are all the people of the media who conveyed the allure of Gran Turismo to their readers. There are the people of PlayStation who sold GT for us around the world with passion, and there is the incredible amount of support from the retailers who interfaced with our users.

    My heartfelt thanks goes out to all of them for their support.

    And above all else, I can’t ever thank enough the GT users and people of the GT community who have played our new titles, which at times could be said to have been very experimental.

    Ver video "Gran Turismo - 25th Anniversary Trailer PS5 & PS4 Games"

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