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  • Highlights: Dolomiti Energia Trento - Asvel Villeurbanne

  • How to study guitar music theory

    For more information from the source site of this video please visit: \r
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    Pyramid of Music Theory\r
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    When you first tackle a subject as big as music theory you can quickly become overwhelmed by the sheer complexity of it. \r
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    As someone new to the subject you have two main problems. \r
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    Firstly, its impossible to tell the difference between the details that are absolutely essential to an understanding of the subject and those details that are really only incidental or perhaps apply only to specialist areas of the subject.\r
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    Secondly, its really difficult to figure out what order to learn things in.\r
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    To solve these problems and to help give you as smooth a ride through the subject as possible we have devised a method of presenting the subject of Music Theory in a logical format that s as a step by step guide from start to finish. I call this the Pyramid of Guitar Music Theory.\r
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    This pyramid includes only two types of items:\r
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    Firstly: Those things that you need to know to make learning to play guitar at advanced level a quicker and easier process.\r
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    Secondly it includes some items you may not immediately find a direct use for, but that must be learned in order better to understand the subjects higher on the pyramid.\r
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    Lets look at it a bit closer from the bottom up:\r
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    The first two levels have appeared already at various stages on our beginners and intermediate courses -- they are the two minimum pieces of knowledge required to be able to name any note anywhere on the fretboard.\r
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    Building on this knowledge and ability, the next two steps teach you how to find any Major scale on the fretboard. Whether horizontally.on one string . \r
    .or vertically in one position, or any combination of the two.\r
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    The Major scale is the single most important element in music theory, so the more comprehensive your ability to work with it the better.\r
    Once you are familiar with this level of understanding things begin to get a lot more interesting.\r
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    The next step is one of those you can get by without, but ually, once learnt it will greatly help improve your progress in the higher regions of the pyramid -- this is standard notation..\r
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    We know that the vast majority of guitar players are never going to have to sight read standard notation, but we also know that it is a great advantage to at least have grasped the basics, and with our lessons we promise you will find this easy and fun!\r
    At the next level we take all the mystery out of key signatures - all those sharps and flats that that you find littering chord symbols .\r
    .will start to make more sense and youll begin to get a real insight into what it means when we say a particular tune is in a certain major or minor key.\r
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    At the next stage, we really get to look at the nuts and bolts of how chords are created -- soon youll never need to look at another chord chart book- youll have the understanding necessary to create your own chords out of thin air -- anywhere on the fretboard, in any key!\r
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    The relationship between scales and chords. \r
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    How to write really effective chord sequences for your own songs.\r
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    Work out a chord sequence just by listening to a record -- an essential skill if you want to join a band!\r
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    Then Understanding the structure of Minor scales will help expand your options when improvising and or composing. \r
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    Pentatonic scale theory will help you understand how all those great Blues and Rock n Roll licks and riffs ually work. \r
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    With that knowledge -- youll be able to come up with all sorts of interesting variations on time-honoured clichés of rock music.\r
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    Finally, the top two steps are really the backbone of Jazz Improvising knowledge, but an understanding of more exotic chords and modes is also great for adding extra creative potential to Rock, Blues and Country style guitar too.\r
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    Have fun climbing the pyramid!

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  • Godot game engine Demos

    Godot Game Engine Demos running on Ubuntu 15.04 linux\r
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    Godot is a fully featured, open source, MIT licensed, feature packed, multi-platform 2D and 3D game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.\r
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    Scripting\r
    Godot has its own scripting language called GDScript, which is similar to Python language. Its a high level, dynamically typed programming language.\r
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    It also has a built-in editor with auto indenter, syntax highlighting, code completion and debugger that supports breakpoints and stepping.\r
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    The graphics engine uses OpenGL ES 2 for all supported platforms, an upgrade to OpenGL ES 3.0 is in the roadmap. The engine supports transparency, normal mapping, specularity, dynamic shadows using shadow maps and full-screen post-processing effects like fxaa, bloom, dof, hdr, gamma correction and fog.\r
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    It supports 2D out of the box with its own tab in the editor. It includes UI, sprites, animation, physics, particles and more. Its also possible to mix 2D with 3D or 3D with 2D using viewport node.\r
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    Godot supports deployment to multiple platforms. Within a project, developers have control over delivery to mobiles, web, desktops, and consoles. Godot also allows specification of texture compression and resolution settings for each platform the game supports.\r
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    Currently supported platforms include Windows, OS X, Linux, Android, iOS, BlackBerry 10, HTML5, flash, NaCl, PlayStation 3, PlayStation Vita and 3DS.\r
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    There is an upcoming support for Windows Phone 8.\r
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    This release does not mean that Godot is as stable as it can be, but ensures that bugs are rare enough to find and, and with easy workarounds that do not affect the workflow. As Godot matures, stability and workflow will keep improving.\r
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    The plan for 1.1 is to focus on improving the 2D engine with all the feedback that we have gathered during the past months, improving shader support for 2D, visual shader editing (for 2D and 3D), and more draw options such as per-node z-priority. Version 1.1 will also see a much improved interface, with movable docks, improved code editing features, initial drag & drop support, live editing and better platform support, such as WindowsRT, Chrome PNACL and improved HTML5 export.\r
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    One of the areas where Godot is still weak is the 3D renderer, which while it is still relatively powerful, it is designed for compatibility and optimized for mobile and low end-PCs. Eventually, the plan is to create a new next-gen renderer, with support for PBM and real-time global illumination. As this method of rendering is too new, it will be analyzed and evaluated for some months, with a potential implementation by half new.

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  • the buffaloes attacked the deadly dangerous lion ,why?

    Unbelievable! Buffaloes Upstream To Defeat Lions To Save Teammate - Buffaloes Kill Lion

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